The Second Darkness

The Darkness Within...

- The party goes through the recorpualisation process and becomes drows.

- They are sent through the corrupted iodara, with elven archers in pursuit as to give them a believable cover.

- They are met by poorly organised patrols of drows on the other side of the portals and it is surprisingly easy to slide through the defenses.

-They are offered a ride back to Zirnakaynin by a drow merchant named Gadak. He serves under a noble house called Vonnarc, renowned for its mages, and suggests that the party can get jobs and housing there. They accept.

- They reach Zirnakaynin, a dark and sinister yet beautiful and mesmerising city, and house Vonnarc. Here they are introduced to the slave mother, who immediately sees through their helplessly inadequate lies about where they come from (except Arwaitheon’s naturally). Nonetheless, she hires them – Arwaitheon, Ferris and Istwen to serve in the house, Naurion and Amarand as guards.

- Naurion catches Gadak going through their stuff in their room and he reports him the the slave mother. As a result, Gadak is severely punished and Naurion handsomely rewarded.

- The next evening the party gets poisoned through their dinner – if it is Gadak or the infamous cook is impossible to tell.

- Naurion quickly establishes a solid lead as the favourite servant and is “rewarded” with a quest of catching/killing escaped dryders. The mission succeeds – yet, Naurion is forced to put one of his companions in peril as one has to perform as bait.

- The slave mother is pleased with their work and all of them can start performing better services. A6 feidaeva vonnarc highres Unfortunately, one of these requires of Amarand to serve as executioner in a summoning of a devil led by Vonnarc’s extremely zealous first daughter, Feidaeva.

- Arwaitheon gets jobs as servant and messenger and is able to pick up useful information. E.g. that the Celwynvian attacks and corruption of the iodara corruption are primarily the projects of House Ashrenai, which members’ have now all but left Zirnakaynin. However, the Vonnarc mages (?) are considering to begin the corruption of another iodara close by.

- Naurion’s continues to perform well and is rewarded with higher rank and his own room, which entails that the others must live with other servants in a communal room. None of them are overly thrilled about that perspective.

- A late night the slave mother gets Naurion because she has an urgent task for him. He gets the others from their room, and the slave mother leads all of them to the second floor where the house’s nobles live and out onto the terrace where the family’s blade master/third son is with the local riding lizards merchant and three dead whores. The slave mother emphasises that the merchant can never come near the house again and that the five servants have to get her brought home unseen. No one can know about the incident. Failure to carry out the order accordingly will result in their execution.

The Armageddon Echo, part 2

Master nolvanse
Arwaitheon, who has been captured by the drows, have been taken to the observatory of past Celwynvian. However, through trickery and luck he escapes his prisoners and flees into the streets of the old Elven city. By asking around, a not so easily accomplished task when dealing with echos, he eventually finds his friends, who have taken refuge in an abandoned house near the inn. The happy reunion is unfortunately cut short when a band of drow assassins, who presumeably have followed Arwaitheon, attack the house. The assailants are defeated, and the party discusses how best to assault/infiltrate the observatory – head on attack is the favourit strategy, and shortly after the assassins’ attack the group repays the favour and barges in through the front doors of the observatory, where a female drow is waiting with her guardsmen. The battle is controlled almost till they end, yet, a single drow succeeds at warning troups further in the building before he dies, which results in two additional attackers – though these are slightly more demonic and damaging. Nonetheless, these foes are defeated as well and the search for Master Nolvanese, the acclaimed master mind behind the Armageddon Echo, continues. This path, however, leads the friends to Razorhorn, the green dragon who has been hunting present Celwynvian. Apparently, Razorhorn has been bribed by the drows to protect them and then tricked as it has been locked with them in the Armageddon Echo incapable of escaping without the aid of the drow wizard. The battle with the guard-dragon is tough, still luckily not fatal to anyone but the dragon. Among its treasure they find all of Shalelu’s equipment and in the next room the find a horribly tortured Shelelu whom they free. She explains to them that the wizard, Master Nolvanese, is holding the only portal key that can open the corrupted iodora, and in addition it creates a safety field around the wielder when the big meteor strikes the city.

Shalelu andosana

Up and up it goes till they reach the roof of the building where Master Nolvanese is indeed waiting for them. He begins with killing Shalelu and then quickly starts rooting out the rest of the allies. Being a truly formidable opponent, he is inches from succeeding, but the Mirrani elves prevail once more. The find the key and await the destruction of past Celwynvian. The key functions as described by Shelelu – they are warded during the impact and transported directly to the iodora which is active and teleports them to present Celwynvian. Here they are greeted by a host of Elven archers who have their arrows pointed directly at whatever may step through the portal. Luckily, the companions are not shot.
250px meteor aftermathShalelu is put to rest and during the evening the elves celebrate their victory amongst the old ruins.
Later Naurion follows Eviana to her tent. She reveals to him that the elders are planning to send a group of adventurers through the iodora to Zirnakaynin (Last Home of the Elves), the Drow city, to infiltrate and investigate the drows’ society and culture. Naurion tells her that he and his friends would be honoured to embarge on such a mission. She is very pleased and explains that a specialist, who are to take care of the technicalities concerning the mission, will arrive in the camp soon. He soon does, and it turns out that he is mage dealing in certain aspects of necromancy. He speaks in length to Naurion about how he intend to get the party disguised and into Zirnakaynin. Naurion, not really the arcanist, relays the information to his friends to the best of his capabilities, and they understand that their souls/minds will be transported from their own bodies into some drows’ bodies.

The Kyonion specialist
Endless night 154

Later, they speak with Kaerishiel who tells them that their mission will be to infiltrate the drows, find out who is the real mastermind behind the Armageddon Echo/repeated Earthfall, and what they are planning to do next. The only slight problem is that the portal will have to be sealed once the companions have gone through it, hence, once their task is complete they will have to find their own way back home.

Pzo9016 zirnakayninZirnakaynin – Last Home of the Elves

The Armageddon Echo

Eviana, clan leader of Anonim-adahl (Crying Leaf), has decided that it is time for the Elven troupes to strike against the Drow stronghold, the Academy of Arts. Alas, three groups have to strike simultaneously and one of these groups is short of a leader as Kaerishiel was grievously hurt during his last mission.


Benevolently, Arwaitheon volunteers to lead the third group. This leaves Amarand, Ferris, Naurion and Celebithil as the smallest group, however, they are also to take the most easily accessible entrance to the academy, namely a hole in the structure’s walls. Meanwhile Arwaitheon will lead his troups through a hole in one of academy’s towers and, and yet another group, led by Shalelu, will take the hazadrous main entrance with the golem guard.

On their way to the academy, the small group experiences two rather mysterious sights. Firstly, an elf wanders around in one of the abandoned buildings, a smithy, apparently working through his daily routines as if nothing were wrong. The group investigates and finds out that the man is some kind of apparition – he cannot interact with the surroundings and he is utterly unaware of his spectators. Secondly, they see another crushed drow like the one before the library the night before, but this time they also catch a glimpse of the creature that has caused the destruction – a giant, walking tree.


After spectacular sights the group is in position and ready to strike. On the agreed signal they rush the drows and their troglodyte slaves. The assault appears at first glance to be swift and effortless, yet, one of the troglodytes disturb a finely powdered circle of silver on the floor and immediately a demon bursts out of this fragile prison. The battle is long and exhaustes most of the party’s resources as no weapon seems to bite properly into the demon’s flesh.

When the companions finally proceed to the rest of the academy’s towers, they find it completely empty apart from dead bodies. Moreover, blood traces cover the rooms and halls all leading to a specific part of the building. Missing many allies and one friend in particular, they follow the trail and arrives at a door which they open and – of course – release the trap on. After having revived Istwen she and Ferris begin healing all of them – but to much concerns the healing resources are running low at a rapid pace. Since the door’s trap is now disabled they continue to the next room where a beautiful elf woman greets them from her place on a leaf floating around in a basin filled with the liveliest clear water. And behind the basin is the sealed iodara. She explains that she is bound and would dearly like to be taken out of the basin that she may become free. Something seems awry however, and Amarand soon sees through the illusion. The lustrous maiden in distress is a wile fish-like monster with three red eyes in a vertical row. Resolutely he attacks the creature, and without too much effort the thing is slain. Unfortunately, it has touched and poisoned the skin of Amarand and within seconds he turns white, almost transparent and very soft. Likewise, he gets an insatiable need for water. Despite skin problems the party has to push on before the drows get too far away with their friends.

Behind the next door is another portal, and this one is active. Part of it is a rune from the Riddleport arch. In front of the gate is a drow warrior with a finely crafted and viciously sharp Elven curve blade. He apologises from his master, wizard soandso, that he cannot be there to witness the death of the four companions. Then he charges, but Naurion is by his side before he even takes a step and executes a skillful flurry of stabs. Amarand and a transmuted Ferris is soon flanking the fierce drow warrior, and even though the latter almost cuts Ferris in two halves, he must eventually yield to the superior numbers. After Istwen has patched up Ferris all healing is completely depleted.

The blood trail is clear and there are no other exists, hence the party proceeds through the portal.

On the other side is an older, more marvellous and truly tantalising version of Celwynvian. Yet, despite all of its splendour the sun in the sky is blotted out by an enourmous black cloud. Few seem to be in the city and those who are seem distant, unaware and forgetful. Nor is it possible to physically interact with the citizens. The companions deduct that they have probably landed in the Armageddon Echo. They move through the city, partly to get a lead on where the drow and their friends may be, partly to find a cure for Amarand. At the Academy of Arts they learn that the city is being abandoned and that the iodara will soon be closed. One of the mages advice the group to go and see the human inhabitants of Celwynvian about these darkskinned elves and where they might be. One of the humans is a representative of one of the Rune Lords while the other is an atlantian. The start with visiting the latter who explains that he is convinced that the blot and the fluctations in especially healing magic are simply branches of a dispute between the aboloths and atlantians. Furthermore, he thinks the drows may be found near the city’s observatory.

They start walking towards the observatory, but on their way they pass the Garden of Eternal Rest and Naurion notices a pack of undeads that are about to attack a young elf girl. Promptly he attacks the monsters, but are surprised by their burning hot radiance and apparent perseverance. Without healing available the fight has a fatal outcome for Amarand who succumb to the burning undeads (drows and troglodytes, half part burnt flesh, half part skeleton).

After the fight the remaining companions leave for the library in order to find information about what they have just encountered. They find out that it is probably creatures from the Plane of Shadows, and since these undeads are not fully real, some of the damage inflicted by them might also be partly unreal. Thus they spend the night taking turns pouring water over Amarand and praying that he will wake up after a night’s rest. Luckily, he does.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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